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Download manager 5
Download manager 5







download manager 5
  1. #Download manager 5 mod#
  2. #Download manager 5 manual#
  3. #Download manager 5 mods#

#Download manager 5 manual#

added failsafe for user manual selection of path to Empire.exeĬode: Consultez la fin de ce message pour plus de détails sur l'appel du débogage added preserving of non-mod-related lines in user.empire_script.txt

#Download manager 5 mods#

added preserving of the last-used mods (preserving both enabled/disabled and load order) fixed preserving checked state when moving checked items up/down changed encoding of user.empire_script.txt to Unicode fixed crash if no user.empire_script.txt exists when manager starts

download manager 5

changed CheckedListBox to ListView in preparation for displaying readme.xml metadata added conflict detection between packs on a file by file basis

download manager 5

added "Show all pack types" option for viewing non-mod packs fixed Path.Combine error preempting the failed-to-not-find-ETW-directory failsafe

#Download manager 5 mod#

improved list caption to explain difference between viewing all packs and viewing just mod packs added "Show vanilla conflicts" checkbox to show conflicts in the vanilla files (i.e. added saving of ETW path so if auto-detection fails the user doesn't have to find it again every time fixed launch button not using user-set ETW path fixed crash trying to use an invalid automatically detected ETW path (i.e. fixed profiles to save disabled mod information and to preserve order of all mods added an automatic "last used mods" profile that is created when the Launch button is pressed, and read whenever Mod Manager starts up (used in lieu of the broken commenting out of mods in the user.empire_script.txt file) If you're curious, you can also check out the source code: Most people will just want to download this first package and extract it wherever as long as you keep all the files in the package together. After that, you can run the game any way. Once you check which mods you want enabled, you have to run the game from Mod Manager at least once to set the script up. Also, don't worry about it overwriting your settings in user.empire_script.txt: Mod Manager will preserve any non-mod-related lines in that file. When you start the manager, it will detect which mods were configured last time and list those first in the list - any newly detected mod packs are sorted in alphabetical order. When you launch the game from the mod manager, your user.empire_script.txt will be updated according to how you've set up your mods. I put together a very basic mod manager which will detect the mod packs you have in your ETW\data directory and allow you to enable/disable and order them as you please. But you can only arrange the load order when viewing mod packs only. I also added the ability to view all pack types, not just mod packs. It's quite useful to see which files are overwriting which between the various pack files. NEW: I added rudimentary conflict detection between pack files.









Download manager 5